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Wednesday, July 30, 2003
Marketing for Geeks
This page serves as the table of contents for my series of articles
entitled "Marketing for Geeks". The central theme here is that if we
demystify marketing, it can be competently done by technical people. The
series is still being written, with new articles coming soon to an RSS feed near
you.
In most small
ISVs, it's important for at least some of the developers to have an
understanding of basic marketing. However, most geeks tend to
shy away from marketing, citing their lack of creativity and graphic design
skills. But these are typically not the differentiators which determine
whether marketing is competent or not. Marketing efforts tend to succeed
or fail on their strategy, not on their artwork. In fact, many teams can
improve their marketing simply by realizing that marketing, like software
development, has two distinct phases.
The Two Phases of
Marketing
When we build software, we typically have a design phase, followed by an
implementation phase. In the design phase, we carefully figure out exactly
what we want to do. In the implementation phase, we do it.
Likewise, marketing has a strategic phase, followed by a communication
phase.
- The strategic phase is analogous to the design phase of building
software. (In fact, they are related and must usually be done
together.)
- The communication phase is analogous to the implementation phase of
building software. We call this set of activities "marketing
communications", or "marcomm" for short.
I find it interesting that although marketing people and technical people
often think they have nothing in common, both groups naturally try to weasel out
of doing their first phase. Maverick programmers don't want to write specs
and do design. They simply want to write code. Similarly, marketing
people often prefer to plunge headfirst into creating messages,
taglines and ad campaigns. In either case, skipping the first phase will
get you the instant gratification of visible results, but you'll have all
kinds of trouble down the road.
Articles about Strategy
The Game is Afoot
We can understand deep abstractions and object oriented programming. We have no problem grasping how virtual memory works. Some of us can even remember the keystrokes to do a search and replace in vi. But when geeks start talking about the issues of software product strategy in a competitive market, otherwise intelligent people suddenly sound like Paris Hilton. We just don't get it. Geeks understand market competition about as well as men understand women.
Act Your Age
But step three is something that happens to your product whether you like it or not. Not unlike the natural aging process we experience as human beings, our products go through various stages of life. In both cases, the only way to avoid the next stage is death, so we might as well learn to handle these stages with a measure of grace.
Choose Your Competition
It's important to specifically choose who you want your competition to be. I like the Jim Barksdale philosophy of choosing competition: Find a competitor who is "big and dumb".
Geek Gauntlets
To reach mainstream customers, we sometimes need to ignore our own preferences and just do what the customers want. Non-geeks in marketing generally have no trouble with this. Once they decide what the market prefers, all they want to do is get that product into the customer's hands. They don't have strong opinions about technology, so they don't have trouble separating customer preferences from their own.
The 22 Immutable Laws of Marketing
In June 2004 I wrote a series of 22 brief postings, one for each chapter in "The 22 Immutable Laws of Marketing", by Al Ries and Jack Trout.
Marketing is not a Post-Processing Step
"Marketing is not just telling the world about your product. Marketing is also deciding what product to build. You have to design and build your product to fit the market position you want it to have."
How to get people talking about your product
Word-of-mouth is not a strategy. It is the result of a strategy. How do we make it happen?
Baptists and Boundaries
In the neighborhood where I live, 100% of the people need a well that is at least 300 feet deep. I could extrapolate from this and decide that there is a big market for well drilling in my area. However, the city water system is only three miles away. This example may seem absurd, but at this very moment, there are lots of entrepreneurs writing business plans which use similar logic.
Articles about Marcomm
Going to a Trade Show
Trade shows are my favorite of the basic "marcomm"
tools because they are so interactive. Advertising and
PR are primarily one-way communication, from you to the customer,
without much chance for information to flow the other way.
Other marcomm tools certainly have their place, but
there is nothing like a trade show.
Magazine Advertising Guide for Small ISVs
For most small ISVs, print advertising is just not an appropriate use of funds. For example, a full page color ad in a major software development magazine will cost over $10,000. How many copies of your product would you have to sell in order to pay for that ad? Frankly, ten thousand lottery tickets might be a better investment.
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